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FlashQuiz4

True/False
Indicate whether the statement is true or false.
 

 1. 

Research has found that our eye captures and holds an image for one-tenth of a second before processing another image.
 

 2. 

High frame rates result in a jerky image, while lower frame rates may result in a blurred image.
 

 3. 

Flash allows you to create animations that can move and rotate an object around the stage.
 

 4. 

Flash allows you to create animations that change size, shape, or color.
 

 5. 

You can combine animation effects in Flash so that an object changes shape and color as it moves across the stage.
 

 6. 

One way to work with motion guides is to insert a guide layer, draw a path, then create an animation and attach the animated object to the path.
 

 7. 

Depending on the type of object you are animating and the path, you may need to orient the object to the path.
 

Multiple Choice
Identify the choice that best completes the statement or answers the question.
 

 8. 

Frame rates of ____ frames-per-second (fps) generally provide an acceptably smooth computer-based animation.
a.
2-5
b.
3-5
c.
10-12
d.
19-25
 

 9. 

____ animations are useful when you want to change individual parts of an image.
a.
Bit-by-bit
b.
Graphic
c.
Tweened
d.
Frame-by-frame
 

 10. 

____ are critical to the development of frame animations because they signify a change in the object.
a.
Graphics
b.
Keyframes
c.
Playheads
d.
Files
 

 11. 

Once you create start and end frames, Flash can fill in the in-between frames, a process called ____.
a.
tweening
b.
framing
c.
screening
d.
motioning
 

 12. 

____ occurs when one object slowly turns into another - often unrelated - object, such as a robot that turns into a man.
a.
Motion
b.
Keyframe
c.
Graphic
d.
Image morphing
 

 13. 

The advantages of using a(n) ____ are that you can have an object move along any path, including a path that intersects itself, and you can easily change the shape of the path, allowing you to experiment with different motions.
a.
motion guide
b.
keyframe
c.
bitmap
d.
playhead
 

 14. 

The default position for a transformation point is the ____ of the object.
a.
Upper left corner
b.
Center
c.
Center of each main edge
d.
Bottom
 
 
nar001-1.jpg
 

 15. 

In the figure above, what property of the car will change as the animation runs from beginning to end?
a.
Direction
b.
Position
c.
Distance
d.
Size
 
 
nar002-1.jpg
 

 16. 

The figure above suggests that Rotation will be ____.
a.
0
b.
1
c.
counter clockwise
d.
clockwise
 

 17. 

If each image in a frame animation appears in ____ frame(s), the animation may appear rather jerky.
a.
one
b.
two
c.
three
d.
four or more
 

Completion
Complete each statement.
 

 18. 

Flash uses a default frame rate of ____________________ fps.
 

 
 
nar003-1.jpg
 

 19. 

In the figure above, the animated object will rotate ____________________ times.
 

 

 20. 

A ____________________ clip symbol provides a way to create more complex types of animation by creating a movie within a movie.
 

 



 
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