True/False Indicate whether the
statement is true or false.
|
|
1.
|
Research has found that our eye captures and holds an image for one-tenth of a
second before processing another image.
|
|
2.
|
High frame rates result in a jerky image, while lower frame rates may result in
a blurred image.
|
|
3.
|
Flash allows you to create animations that can move and rotate an object around
the stage.
|
|
4.
|
Flash allows you to create animations that change size, shape, or color.
|
|
5.
|
You can combine animation effects in Flash so that an object changes shape and
color as it moves across the stage.
|
|
6.
|
One way to work with motion guides is to insert a guide layer, draw a path, then
create an animation and attach the animated object to the path.
|
|
7.
|
Depending on the type of object you are animating and the path, you may need to
orient the object to the path.
|
Multiple Choice Identify the
choice that best completes the statement or answers the question.
|
|
8.
|
Frame rates of ____ frames-per-second (fps) generally provide an acceptably
smooth computer-based animation.
|
|
9.
|
____ animations are useful when you want to change individual parts of an
image.
a. | Bit-by-bit | b. | Graphic | c. | Tweened | d. | Frame-by-frame |
|
|
10.
|
____ are critical to the development of frame animations because they signify a
change in the object.
a. | Graphics | b. | Keyframes | c. | Playheads | d. | Files |
|
|
11.
|
Once you create start and end frames, Flash can fill in the in-between frames, a
process called ____.
a. | tweening | b. | framing | c. | screening | d. | motioning |
|
|
12.
|
____ occurs when one object slowly turns into another - often unrelated -
object, such as a robot that turns into a man.
a. | Motion | b. | Keyframe | c. | Graphic | d. | Image morphing |
|
|
13.
|
The advantages of using a(n) ____ are that you can have an object move along any
path, including a path that intersects itself, and you can easily change the shape of the path,
allowing you to experiment with different motions.
a. | motion guide | b. | keyframe | c. | bitmap | d. | playhead |
|
|
14.
|
The default position for a transformation point is the ____ of the
object.
a. | Upper left corner | b. | Center | c. | Center of each main
edge | d. | Bottom |
|
|
|
|
|
15.
|
In the figure above, what property of the car will change as the animation runs
from beginning to end?
a. | Direction | b. | Position | c. | Distance | d. | Size |
|
|
|
|
|
16.
|
The figure above suggests that Rotation will be ____.
a. | 0 | b. | 1 | c. | counter
clockwise | d. | clockwise |
|
|
17.
|
If each image in a frame animation appears in ____ frame(s), the animation may
appear rather jerky.
a. | one | b. | two | c. | three | d. | four or more |
|
Completion Complete each
statement.
|
|
18.
|
Flash uses a default frame rate of ____________________ fps.
|
|
|
|
|
19.
|
In the figure above, the animated object will rotate ____________________
times.
|
|
20.
|
A ____________________ clip symbol provides a way to create more complex types
of animation by creating a movie within a movie.
|